using System.Collections.Generic; using Content.Shared.ActionBlocker; using Content.Shared.Administration.Logs; using Content.Shared.Database; using Content.Shared.Hands.Components; using Content.Shared.Interaction; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Shared.Verbs { public abstract class SharedVerbSystem : EntitySystem { [Dependency] private readonly SharedAdminLogSystem _logSystem = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; /// /// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This /// does not request verbs from the server. /// public virtual Dictionary> GetLocalVerbs(EntityUid target, EntityUid user, VerbType verbTypes, bool force = false) { Dictionary> verbs = new(); // accessibility checks bool canAccess = false; if (force || target == user) canAccess = true; else if (_interactionSystem.InRangeUnobstructed(user, target, ignoreInsideBlocker: true)) { if (user.IsInSameOrParentContainer(target)) canAccess = true; else // the item might be in a backpack that the user has open canAccess = _interactionSystem.CanAccessViaStorage(user, target); } // A large number of verbs need to check action blockers. Instead of repeatedly having each system individually // call ActionBlocker checks, just cache it for the verb request. var canInteract = force || _actionBlockerSystem.CanInteract(user); EntityUid? @using = null; if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands) && (force || _actionBlockerSystem.CanUse(user))) { hands.TryGetActiveHeldEntity(out @using); // Check whether the "Held" entity is a virtual pull entity. If yes, set that as the entity being "Used". // This allows you to do things like buckle a dragged person onto a surgery table, without click-dragging // their sprite. if (@using != null && EntityManager.TryGetComponent(@using.Value, out var pull)) { @using = pull.BlockingEntity } } if ((verbTypes & VerbType.Interaction) == VerbType.Interaction) { GetInteractionVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess); RaiseLocalEvent(target, getVerbEvent); verbs.Add(VerbType.Interaction, getVerbEvent.Verbs); } if ((verbTypes & VerbType.Activation) == VerbType.Activation) { GetActivationVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess); RaiseLocalEvent(target, getVerbEvent); verbs.Add(VerbType.Activation, getVerbEvent.Verbs); } if ((verbTypes & VerbType.Alternative) == VerbType.Alternative) { GetAlternativeVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess); RaiseLocalEvent(target, getVerbEvent); verbs.Add(VerbType.Alternative, getVerbEvent.Verbs); } if ((verbTypes & VerbType.Other) == VerbType.Other) { GetOtherVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess); RaiseLocalEvent(target, getVerbEvent); verbs.Add(VerbType.Other, getVerbEvent.Verbs); } return verbs; } /// /// Execute the provided verb. /// /// /// This will try to call the action delegates and raise the local events for the given verb. /// public void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false) { // first, lets log the verb. Just in case it ends up crashing the server or something. LogVerb(verb, user, target, forced); // then invoke any relevant actions verb.Act?.Invoke(); // Maybe raise a local event if (verb.ExecutionEventArgs != null) { if (verb.EventTarget.IsValid()) RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs); else RaiseLocalEvent(verb.ExecutionEventArgs); } } public void LogVerb(Verb verb, EntityUid userUid, EntityUid targetUid, bool forced) { // first get the held item. again. EntityUid usedUid = default; if (EntityManager.TryGetComponent(userUid, out SharedHandsComponent? hands) && hands.TryGetActiveHeldEntity(out var heldEntity)) { usedUid = heldEntity; if (usedUid != null && EntityManager.TryGetComponent(usedUid.Value, out HandVirtualItemComponent? pull)) usedUid = pull.BlockingEntity; } // get all the entities if (!userUid.IsValid() || !targetUid.IsValid()) return; EntityUid? used = null; if (usedUid != null) EntityManager.EntityExists(usedUid.Value); // then prepare the basic log message body var verbText = $"{verb.Category?.Text} {verb.Text}".Trim(); var logText = forced ? $"was forced to execute the '{verbText}' verb targeting " // let's not frame people, eh? : $"executed '{verbText}' verb targeting "; // then log with entity information if (usedUidused != null) _logSystem.Add(LogType.Verb, verb.Impact, $"{user} {logText} {target} while holding {used}"); else _logSystem.Add(LogType.Verb, verb.Impact, $"{user} {logText} {target}"); } } }