using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Players;
using Content.Server.Popups;
using Content.Shared.Body.Components;
using Content.Shared.Popups;
using Content.Shared.Recycling;
using Robust.Server.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Recycling.Components
{
// TODO: Add sound and safe beep
[RegisterComponent]
[Friend(typeof(RecyclerSystem))]
public class RecyclerComponent : Component, ISuicideAct
{
public override string Name => "Recycler";
///
/// Whether or not sentient beings will be recycled
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("safe")]
internal bool Safe = true;
///
/// The percentage of material that will be recovered
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("efficiency")]
internal float Efficiency = 0.25f;
private void Clean()
{
if (IoCManager.Resolve().TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(RecyclerVisuals.Bloody, false);
}
}
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{
if (IoCManager.Resolve().TryGetComponent(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
{
EntitySystem.Get().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("recycler-component-suicide-message"));
}
victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others", ("victim",victim)));
if (IoCManager.Resolve().TryGetComponent(victim, out var body))
{
body.Gib(true);
}
EntitySystem.Get().Bloodstain(this);
return SuicideKind.Bloodloss;
}
}
}