using Content.Server.Construction.Components; using Content.Shared.Construction; using Content.Shared.Construction.Prototypes; using Content.Shared.Construction.Steps; using Robust.Server.Containers; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Prototypes; namespace Content.Server.Construction { public partial class ConstructionSystem { [Dependency] private readonly ContainerSystem _containerSystem = default!; private void InitializeGraphs() { } public bool AddContainer(EntityUid uid, string container, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction)) return false; return construction.Containers.Add(container); } public ConstructionGraphPrototype? GetCurrentGraph(EntityUid uid, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction, false)) return null; return _prototypeManager.TryIndex(construction.Graph, out ConstructionGraphPrototype? graph) ? graph : null; } public ConstructionGraphNode? GetCurrentNode(EntityUid uid, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction, false)) return null; if (construction.Node is not {} nodeIdentifier) return null; return GetCurrentGraph(uid, construction) is not {} graph ? null : GetNodeFromGraph(graph, nodeIdentifier); } public ConstructionGraphEdge? GetCurrentEdge(EntityUid uid, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction, false)) return null; if (construction.EdgeIndex is not {} edgeIndex) return null; return GetCurrentNode(uid, construction) is not {} node ? null : GetEdgeFromNode(node, edgeIndex); } public ConstructionGraphStep? GetCurrentStep(EntityUid uid, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction, false)) return null; if (GetCurrentEdge(uid, construction) is not {} edge) return null; return GetStepFromEdge(edge, construction.StepIndex); } public ConstructionGraphNode? GetTargetNode(EntityUid uid, ConstructionComponent? construction) { if (!Resolve(uid, ref construction)) return null; if (construction.TargetNode is not {} targetNodeId) return null; if (GetCurrentGraph(uid, construction) is not {} graph) return null; return GetNodeFromGraph(graph, targetNodeId); } public ConstructionGraphEdge? GetTargetEdge(EntityUid uid, ConstructionComponent? construction) { if (!Resolve(uid, ref construction)) return null; if (construction.TargetEdgeIndex is not {} targetEdgeIndex) return null; if (GetCurrentNode(uid, construction) is not {} node) return null; return GetEdgeFromNode(node, targetEdgeIndex); } public (ConstructionGraphEdge? edge, ConstructionGraphStep? step) GetCurrentEdgeAndStep(EntityUid uid, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction, false)) return default; var edge = GetCurrentEdge(uid, construction); if (edge == null) return default; var step = GetStepFromEdge(edge, construction.StepIndex); return (edge, step); } public ConstructionGraphNode? GetNodeFromGraph(ConstructionGraphPrototype graph, string id) { return graph.Nodes.TryGetValue(id, out var node) ? node : null; } public ConstructionGraphEdge? GetEdgeFromNode(ConstructionGraphNode node, int index) { return node.Edges.Count > index ? node.Edges[index] : null; } public ConstructionGraphStep? GetStepFromEdge(ConstructionGraphEdge edge, int index) { return edge.Steps.Count > index ? edge.Steps[index] : null; } public bool ChangeNode(EntityUid uid, EntityUid? userUid, string id, bool performActions = true, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction)) return false; if (GetCurrentGraph(uid, construction) is not {} graph || GetNodeFromGraph(graph, id) is not {} node) return false; construction.Node = id; if(performActions) PerformActions(uid, userUid, node.Actions); // ChangeEntity will handle the pathfinding update. if (node.Entity is {} newEntity && ChangeEntity(uid, userUid, newEntity, construction) != null) return true; UpdatePathfinding(uid, construction); return true; } private EntityUid? ChangeEntity(EntityUid uid, EntityUid? userUid, string newEntity, ConstructionComponent? construction = null, MetaDataComponent? metaData = null, TransformComponent? transform = null, ContainerManagerComponent? containerManager = null) { if (!Resolve(uid, ref construction, ref metaData, ref transform)) return null; if (newEntity == metaData.EntityPrototype?.ID || !_prototypeManager.HasIndex(newEntity)) return null; // Optional resolves. Resolve(uid, ref containerManager, false); // We create the new entity. var newUid = EntityManager.SpawnEntity(newEntity, transform.Coordinates); // Construction transferring. var newConstruction = EntityManager.EnsureComponent(newUid); // We set the graph and node accordingly... Then we append our containers to theirs. ChangeGraph(newUid, userUid, construction.Graph, construction.Node, false, newConstruction); if (construction.TargetNode is {} targetNode) SetPathfindingTarget(newUid, targetNode, newConstruction); // Transfer all construction-owned containers. newConstruction.Containers.UnionWith(construction.Containers); // Transfer all pending interaction events too. while (construction.InteractionQueue.TryDequeue(out var ev)) { newConstruction.InteractionQueue.Enqueue(ev); } // Transform transferring. var newTransform = EntityManager.GetComponent(newUid); newTransform.LocalRotation = transform.LocalRotation; newTransform.Anchored = transform.Anchored; // Container transferring. if (containerManager != null) { // Ensure the new entity has a container manager. Also for resolve goodness. var newContainerManager = EntityManager.EnsureComponent(newUid); // Transfer all construction-owned containers from the old entity to the new one. foreach (var container in construction.Containers) { if (!_containerSystem.TryGetContainer(uid, container, out var ourContainer, containerManager)) continue; // NOTE: Only Container is supported by Construction! var otherContainer = _containerSystem.EnsureContainer(newUid, container, newContainerManager); for (var i = ourContainer.ContainedEntities.Count - 1; i >= 0; i--) { var entity = ourContainer.ContainedEntities[i]; ourContainer.ForceRemove(entity); otherContainer.Insert(entity); } } } EntityManager.QueueDeleteEntity(uid); if(GetCurrentNode(newUid, newConstruction) is {} node) PerformActions(newUid, userUid, node.Actions); return newUid; } public bool ChangeGraph(EntityUid uid, EntityUid? userUid, string graphId, string nodeId, bool performActions = true, ConstructionComponent? construction = null) { if (!Resolve(uid, ref construction)) return false; if (!_prototypeManager.TryIndex(graphId, out var graph)) return false; if(GetNodeFromGraph(graph, nodeId) is not {} node) return false; construction.Graph = graphId; return ChangeNode(uid, userUid, nodeId, performActions, construction); } } }