using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Pulling.Components;
using Content.Shared.Pulling;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
{
///
/// Stop pulling something
///
[UsedImplicitly]
[DataDefinition]
public class StopBeingPulled : IAlertClick
{
public void AlertClicked(ClickAlertEventArgs args)
{
if (!EntitySystem.Get().CanInteract(args.Player))
return;
if (IoCManager.Resolve().TryGetComponent(args.Player, out var playerPullable))
{
EntitySystem.Get().TryStopPull(playerPullable);
}
}
}
}