#nullable enable using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using Robust.Client.GameObjects; using Robust.Client.ResourceManagement; using Robust.Shared.GameObjects; using Robust.Shared.Prototypes; namespace Content.IntegrationTests.Tests { [TestFixture] public class DummyIconTest : ContentIntegrationTest { [Test] public async Task Test() { var (client, _) = await StartConnectedServerClientPair(new ClientContentIntegrationOption(){ Pool = false }, new ServerContentIntegrationOption() { Pool = false }); var prototypeManager = client.ResolveDependency(); var resourceCache = client.ResolveDependency(); await client.WaitAssertion(() => { foreach (var proto in prototypeManager.EnumeratePrototypes()) { if (proto.Abstract || !proto.Components.ContainsKey("Sprite")) continue; Assert.DoesNotThrow(() => { var _ = SpriteComponent.GetPrototypeTextures(proto, resourceCache).ToList(); }, "Prototype {0} threw an exception when getting its textures.", proto.ID); } }); } } }