using Content.Shared.Procedural.DungeonGenerators;
using Content.Shared.Procedural.PostGeneration;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Prototype("dungeonConfig")]
public sealed class DungeonConfigPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = default!;
[DataField("generator", required: true)]
public IDunGen Generator = default!;
///
/// Ran after the main dungeon is created.
///
[DataField("postGeneration")]
public List PostGeneration = new();
}