using System.Linq;
using Content.Shared.Disease;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Disease.Components
{
///
/// Allows the entity to be infected with diseases.
/// Please use only on mobs.
///
[RegisterComponent]
public sealed class DiseaseCarrierComponent : Component
{
///
/// Shows the CURRENT diseases on the carrier
///
[ViewVariables(VVAccess.ReadWrite)]
public List Diseases = new();
///
/// The carrier's resistance to disease
///
[DataField("diseaseResist")]
[ViewVariables(VVAccess.ReadWrite)]
public float DiseaseResist = 0f;
///
/// Diseases the carrier has had, used for immunity.
///
[ViewVariables(VVAccess.ReadWrite)]
public List PastDiseases = new();
///
/// All the diseases the carrier has or has had.
/// Checked against when trying to add a disease
///
[ViewVariables(VVAccess.ReadWrite)]
public List AllDiseases => PastDiseases.Concat(Diseases).ToList();
///
/// A list of diseases which the entity does not
/// exhibit direct symptoms from. They still transmit
/// these diseases, just without symptoms.
///
[DataField("carrierDiseases", customTypeSerializer: typeof(PrototypeIdHashSetSerializer))]
public HashSet? CarrierDiseases;
///
/// When this component is initialized,
/// these diseases will be added to past diseases,
/// rendering them immune.
///
[DataField("naturalImmunities")]
public List? NaturalImmunities;
}
}