using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Content.Server.Atmos.Miasma;
using Content.Server.Disease;
namespace Content.Server.Chemistry.ReagentEffects
{
///
/// The miasma system rotates between 1 disease at a time.
/// This gives all entities the disease the miasme system is currently on.
/// For things ingested by one person, you probably want ChemCauseRandomDisease instead.
///
[UsedImplicitly]
public sealed class ChemMiasmaPoolSource : ReagentEffect
{
public override void Effect(ReagentEffectArgs args)
{
if (args.Scale != 1f)
return;
string disease = EntitySystem.Get().RequestPoolDisease();
EntitySystem.Get().TryAddDisease(args.SolutionEntity, disease);
}
}
}