using Content.Client.UserInterface.Systems.Chat.Widgets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Screens;
///
/// Screens that are considered to be 'in-game'.
///
public abstract class InGameScreen : UIScreen
{
public Action? OnChatResized;
public abstract ChatBox ChatBox { get; }
public abstract void SetChatSize(Vector2 size);
}