using Content.Server.Advertisements;
using Content.Server.Chat.Systems;
using Content.Server.Power.Components;
using Content.Shared.VendingMachines;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Advertise
{
public sealed class AdvertiseSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ChatSystem _chat = default!;
///
/// The maximum amount of time between checking if advertisements should be displayed
///
private readonly TimeSpan _maximumNextCheckDuration = TimeSpan.FromSeconds(15);
///
/// The next time the game will check if advertisements should be displayed
///
private TimeSpan _nextCheckTime = TimeSpan.MaxValue;
public override void Initialize()
{
SubscribeLocalEvent(OnComponentInit);
SubscribeLocalEvent(OnPowerChanged);
SubscribeLocalEvent(OnPowerReceiverEnableChangeAttempt);
SubscribeLocalEvent(OnVendingEnableChangeAttempt);
// The component inits will lower this.
_nextCheckTime = TimeSpan.MaxValue;
}
private void OnComponentInit(EntityUid uid, AdvertiseComponent advertise, ComponentInit args)
{
RefreshTimer(uid, advertise);
}
private void OnPowerChanged(EntityUid uid, AdvertiseComponent advertise, ref PowerChangedEvent args)
{
SetEnabled(uid, args.Powered, advertise);
}
public void RefreshTimer(EntityUid uid, AdvertiseComponent? advertise = null)
{
if (!Resolve(uid, ref advertise))
return;
if (!advertise.Enabled)
return;
var minDuration = Math.Max(1, advertise.MinimumWait);
var maxDuration = Math.Max(minDuration, advertise.MaximumWait);
var waitDuration = TimeSpan.FromSeconds(_random.Next(minDuration, maxDuration));
var nextTime = _gameTiming.CurTime + waitDuration;
advertise.NextAdvertisementTime = nextTime;
_nextCheckTime = MathHelper.Min(nextTime, _nextCheckTime);
}
public void SayAdvertisement(EntityUid uid, AdvertiseComponent? advertise = null)
{
if (!Resolve(uid, ref advertise))
return;
if (_prototypeManager.TryIndex(advertise.PackPrototypeId, out AdvertisementsPackPrototype? advertisements))
_chat.TrySendInGameICMessage(uid, Loc.GetString(_random.Pick(advertisements.Advertisements)), InGameICChatType.Speak, true);
}
public void SayThankYou(EntityUid uid, AdvertiseComponent? advertise = null)
{
if (!Resolve(uid, ref advertise))
return;
if (_prototypeManager.TryIndex(advertise.PackPrototypeId, out AdvertisementsPackPrototype? advertisements))
{
_chat.TrySendInGameICMessage(uid, Loc.GetString(_random.Pick(advertisements.ThankYous), ("name", Name(uid))), InGameICChatType.Speak, true);
}
}
public void SetEnabled(EntityUid uid, bool enable, AdvertiseComponent? advertise = null)
{
if (!Resolve(uid, ref advertise))
return;
if (advertise.Enabled == enable)
return;
var attemptEvent = new AdvertiseEnableChangeAttemptEvent(enable);
RaiseLocalEvent(uid, attemptEvent);
if (attemptEvent.Cancelled)
return;
advertise.Enabled = enable;
RefreshTimer(uid, advertise);
}
private static void OnPowerReceiverEnableChangeAttempt(EntityUid uid, ApcPowerReceiverComponent component, AdvertiseEnableChangeAttemptEvent args)
{
if(args.Enabling && !component.Powered)
args.Cancel();
}
private static void OnVendingEnableChangeAttempt(EntityUid uid, VendingMachineComponent component, AdvertiseEnableChangeAttemptEvent args)
{
if(args.Enabling && component.Broken)
args.Cancel();
}
public override void Update(float frameTime)
{
var curTime = _gameTiming.CurTime;
if (_nextCheckTime > curTime)
return;
_nextCheckTime = curTime + _maximumNextCheckDuration;
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var advert))
{
if (!advert.Enabled)
continue;
// If this isn't advertising yet
if (advert.NextAdvertisementTime > curTime)
{
_nextCheckTime = MathHelper.Min(advert.NextAdvertisementTime, _nextCheckTime);
continue;
}
SayAdvertisement(uid, advert);
RefreshTimer(uid, advert);
}
}
}
public sealed class AdvertiseEnableChangeAttemptEvent : CancellableEntityEventArgs
{
public bool Enabling { get; }
public AdvertiseEnableChangeAttemptEvent(bool enabling)
{
Enabling = enabling;
}
}
}