#nullable enable using System; using Content.Shared.Chemistry; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Chemistry { public abstract class SharedHyposprayComponent : Component { public sealed override string Name => "Hypospray"; public sealed override uint? NetID => ContentNetIDs.HYPOSPRAY; [Serializable, NetSerializable] protected sealed class HyposprayComponentState : ComponentState { public ReagentUnit CurVolume { get; } public ReagentUnit MaxVolume { get; } public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume) : base(ContentNetIDs.HYPOSPRAY) { CurVolume = curVolume; MaxVolume = maxVolume; } } } }