using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Tools.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class WeldableComponent : Component
{
///
/// Tool quality for welding.
///
[DataField("weldingQuality", customTypeSerializer: typeof(PrototypeIdSerializer))]
[ViewVariables(VVAccess.ReadWrite)]
public string WeldingQuality = "Welding";
///
/// How much time does it take to weld/unweld entity.
///
[DataField("time")]
[ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan WeldingTime = TimeSpan.FromSeconds(1f);
///
/// Shown when welded entity is examined.
///
[DataField("weldedExamineMessage")]
[ViewVariables(VVAccess.ReadWrite)]
public string? WeldedExamineMessage = "weldable-component-examine-is-welded";
///
/// Is this entity currently welded shut?
///
[DataField("isWelded"), AutoNetworkedField]
public bool IsWelded;
}
[Serializable, NetSerializable]
public enum WeldableVisuals : byte
{
IsWelded
}
[Serializable, NetSerializable]
public enum WeldableLayers : byte
{
BaseWelded
}