using System.Linq;
using System.Reflection;
using Content.Shared.CCVar.CVarAccess;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Player;
using Robust.Shared.Reflection;
namespace Content.Server.Administration.Managers;
///
/// Manages the control of CVars via the attribute.
///
public sealed class CVarControlManager : IPostInjectInit
{
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
[Dependency] private readonly ILogManager _logger = default!;
private readonly List _changableCvars = new();
private ISawmill _sawmill = default!;
void IPostInjectInit.PostInject()
{
_sawmill = _logger.GetSawmill("cvarcontrol");
}
public void Initialize()
{
RegisterCVars();
}
private void RegisterCVars()
{
if (_changableCvars.Count != 0)
{
_sawmill.Warning("CVars already registered, overwriting.");
_changableCvars.Clear();
}
var validCvarsDefs = _reflectionManager.FindTypesWithAttribute();
foreach (var type in validCvarsDefs)
{
foreach (var field in type.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy))
{
var allowed = field.GetCustomAttribute();
if (allowed == null)
{
continue;
}
var cvarDef = (CVarDef)field.GetValue(null)!;
_changableCvars.Add(new ChangableCVar(cvarDef.Name, allowed, _localizationManager));
}
}
_sawmill.Info($"Registered {_changableCvars.Count} CVars.");
}
///
/// Gets all CVars that the player can change.
///
public List GetAllRunnableCvars(IConsoleShell shell)
{
// Not a player, running as server. We COULD return all cvars,
// but a check later down the line will prevent it from anyways. Use the "cvar" command instead.
if (shell.Player == null)
return [];
return GetAllRunnableCvars(shell.Player);
}
public List GetAllRunnableCvars(ICommonSession session)
{
var adminData = _adminManager.GetAdminData(session);
if (adminData == null)
return []; // Not an admin
return _changableCvars
.Where(cvar => adminData.HasFlag(cvar.Control.AdminFlags))
.ToList();
}
public ChangableCVar? GetCVar(string name)
{
return _changableCvars.FirstOrDefault(cvar => cvar.Name == name);
}
}
public sealed class ChangableCVar
{
private const string LocPrefix = "changecvar";
public string Name { get; }
// Holding a reference to the attribute might be skrunkly? Not sure how much mem it eats up.
public CVarControl Control { get; }
public string? ShortHelp;
public string? LongHelp;
public ChangableCVar(string name, CVarControl control, ILocalizationManager loc)
{
Name = name;
Control = control;
if (loc.TryGetString($"{LocPrefix}-simple-{name.Replace('.', '_')}", out var simple))
{
ShortHelp = simple;
}
if (loc.TryGetString($"{LocPrefix}-full-{name.Replace('.', '_')}", out var longHelp))
{
LongHelp = longHelp;
}
// If one is set and the other is not, we throw
if (ShortHelp == null && LongHelp != null || ShortHelp != null && LongHelp == null)
{
throw new InvalidOperationException("Short and long help must both be set or both be null.");
}
}
}