using System.Diagnostics.CodeAnalysis;
using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.StatusEffectNew;
public abstract partial class SharedStatusEffectsSystem
{
///
/// Attempts to add a status effect to the specified entity. Returns True if the effect is added or it already exists
/// and has been successfully extended in time, returns False if the status effect cannot be applied to this entity,
/// or for any other reason.
///
/// The target entity to which the effect should be added.
/// ProtoId of the status effect entity. Make sure it has StatusEffectComponent on it.
/// Duration of status effect. Leave null and the effect will be permanent until it is removed using TryRemoveStatusEffect.
///
/// If True, the effect duration time will be reset and reapplied. If False, the effect duration time will be overlaid with the existing one.
/// In the other case, the effect will either be added for the specified time or its time will be extended for the specified time.
///
public bool TryAddStatusEffect(
EntityUid target,
EntProtoId effectProto,
TimeSpan? duration = null,
bool resetCooldown = false
)
{
if (TryGetStatusEffect(target, effectProto, out var existedEffect))
{
//We don't need to add the effect if it already exists
if (duration is null)
return true;
if (resetCooldown)
SetStatusEffectTime(existedEffect.Value, duration.Value);
else
AddStatusEffectTime(existedEffect.Value, duration.Value);
return true;
}
if (!CanAddStatusEffect(target, effectProto))
return false;
var container = EnsureComp(target);
//And only if all checks passed we spawn the effect
var effect = PredictedSpawnAttachedTo(effectProto, Transform(target).Coordinates);
_transform.SetParent(effect, target);
if (!_effectQuery.TryComp(effect, out var effectComp))
return false;
if (duration != null)
effectComp.EndEffectTime = _timing.CurTime + duration;
container.ActiveStatusEffects.Add(effect);
effectComp.AppliedTo = target;
Dirty(target, container);
Dirty(effect, effectComp);
var ev = new StatusEffectAppliedEvent(target);
RaiseLocalEvent(effect, ref ev);
return true;
}
///
/// Attempting to remove a status effect from an entity.
/// Returns True if the status effect existed on the entity and was successfully removed, and False in otherwise.
///
public bool TryRemoveStatusEffect(EntityUid target, EntProtoId effectProto)
{
if (_net.IsClient) //We cant remove the effect on the client (we need someone more robust at networking than me)
return false;
if (!_containerQuery.TryComp(target, out var container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
var meta = MetaData(effect);
if (meta.EntityPrototype is not null && meta.EntityPrototype == effectProto)
{
if (!_effectQuery.TryComp(effect, out var effectComp))
return false;
var ev = new StatusEffectRemovedEvent(target);
RaiseLocalEvent(effect, ref ev);
QueueDel(effect);
container.ActiveStatusEffects.Remove(effect);
Dirty(target, container);
return true;
}
}
return false;
}
///
/// Checks whether the specified entity is under a specific status effect.
///
public bool HasStatusEffect(EntityUid target, EntProtoId effectProto)
{
if (!_containerQuery.TryComp(target, out var container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
var meta = MetaData(effect);
if (meta.EntityPrototype is not null && meta.EntityPrototype == effectProto)
return true;
}
return false;
}
///
/// Attempting to retrieve the EntityUid of a status effect from an entity.
///
public bool TryGetStatusEffect(EntityUid target, EntProtoId effectProto, [NotNullWhen(true)] out EntityUid? effect)
{
effect = null;
if (!_containerQuery.TryComp(target, out var container))
return false;
foreach (var e in container.ActiveStatusEffects)
{
var meta = MetaData(e);
if (meta.EntityPrototype is not null && meta.EntityPrototype == effectProto)
{
effect = e;
return true;
}
}
return false;
}
///
/// Attempting to retrieve the time of a status effect from an entity.
///
/// The target entity on which the effect is applied.
/// The prototype ID of the status effect to retrieve.
/// The output tuple containing the effect entity and its remaining time.
/// Optional. The status effect container component of the entity.
public bool TryGetTime(
EntityUid uid,
EntProtoId effectProto,
out (EntityUid EffectEnt, TimeSpan? EndEffectTime) time,
StatusEffectContainerComponent? container = null
)
{
time = default;
if (!Resolve(uid, ref container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
var meta = MetaData(effect);
if (meta.EntityPrototype is not null && meta.EntityPrototype == effectProto)
{
if (!_effectQuery.TryComp(effect, out var effectComp))
return false;
time = (effect, effectComp.EndEffectTime);
return true;
}
}
return false;
}
///
/// Attempts to edit the remaining time for a status effect on an entity.
///
/// The target entity on which the effect is applied.
/// The prototype ID of the status effect to modify.
///
/// The time adjustment to apply to the status effect. Positive values extend the duration,
/// while negative values reduce it.
///
/// True if duration was edited successfully, false otherwise.
public bool TryAddTime(EntityUid uid, EntProtoId effectProto, TimeSpan time)
{
if (!_containerQuery.TryComp(uid, out var container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
var meta = MetaData(effect);
if (meta.EntityPrototype is not null && meta.EntityPrototype == effectProto)
{
AddStatusEffectTime(effect, time);
return true;
}
}
return false;
}
///
/// Attempts to set the remaining time for a status effect on an entity.
///
/// The target entity on which the effect is applied.
/// The prototype ID of the status effect to modify.
/// The new duration for the status effect.
/// True if duration was set successfully, false otherwise.
public bool TrySetTime(EntityUid uid, EntProtoId effectProto, TimeSpan time)
{
if (!_containerQuery.TryComp(uid, out var container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
var meta = MetaData(effect);
if (meta.EntityPrototype is not null && meta.EntityPrototype == effectProto)
{
SetStatusEffectTime(effect, time);
return true;
}
}
return false;
}
///
/// Checks if the specified component is present on any of the entity's status effects.
///
public bool HasEffectComp(EntityUid? target) where T : IComponent
{
if (!_containerQuery.TryComp(target, out var container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
if (HasComp(effect))
return true;
}
return false;
}
///
/// Returns all status effects that have the specified component.
///
public bool TryEffectsWithComp(EntityUid? target, [NotNullWhen(true)] out HashSet>? effects) where T : IComponent
{
effects = null;
if (!_containerQuery.TryComp(target, out var container))
return false;
foreach (var effect in container.ActiveStatusEffects)
{
if (!TryComp(effect, out var statusComp))
continue;
if (TryComp(effect, out var comp))
{
effects ??= [];
effects.Add((effect, comp, statusComp));
}
}
return effects != null;
}
}