using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Content.Shared.BodySystem { [NetSerializable, Serializable] public enum BodyScannerUiKey { Key } [NetSerializable, Serializable] public class BodyScannerInterfaceState : BoundUserInterfaceState { public readonly Dictionary Parts; public readonly BodyScannerTemplateData Template; public BodyScannerInterfaceState(Dictionary parts, BodyScannerTemplateData template) { Template = template; Parts = parts; } } [NetSerializable, Serializable] public class BodyScannerBodyPartData { public readonly string Name; public readonly string RSIPath; public readonly string RSIState; public readonly int MaxDurability; public readonly int CurrentDurability; public readonly List Mechanisms; public BodyScannerBodyPartData(string name, string rsiPath, string rsiState, int maxDurability, int currentDurability, List mechanisms) { Name = name; RSIPath = rsiPath; RSIState = rsiState; MaxDurability = maxDurability; CurrentDurability = currentDurability; Mechanisms = mechanisms; } } [NetSerializable, Serializable] public class BodyScannerMechanismData { public readonly string Name; public readonly string Description; public readonly string RSIPath; public readonly string RSIState; public readonly int MaxDurability; public readonly int CurrentDurability; public BodyScannerMechanismData(string name, string description, string rsiPath, string rsiState, int maxDurability, int currentDurability) { Name = name; Description = description; RSIPath = rsiPath; RSIState = rsiState; MaxDurability = maxDurability; CurrentDurability = currentDurability; } } [NetSerializable, Serializable] public class BodyScannerTemplateData { public readonly string Name; public readonly Dictionary Slots; public BodyScannerTemplateData(string name, Dictionary slots) { Name = name; Slots = slots; } } }