using System.Collections.Generic; using System.Linq; using Content.Server.GameObjects.Components.Observer; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces; using Content.Server.Interfaces.Chat; using Content.Shared.Chat; using Content.Shared.GameObjects.EntitySystems; using Robust.Server.Console; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Network; using Robust.Shared.IoC; using Robust.Shared.Localization; using static Content.Server.Interfaces.Chat.IChatManager; namespace Content.Server.Chat { /// /// Dispatches chat messages to clients. /// internal sealed class ChatManager : IChatManager { /// /// The maximum length a player-sent message can be sent /// public int MaxMessageLength = 1000; private const int VoiceRange = 7; // how far voice goes in world units /// /// The message displayed to the player when it exceeds the chat character limit /// private const string MaxLengthExceededMessage = "Your message exceeded {0} character limit"; //TODO: make prio based? private List _chatTransformHandlers; [Dependency] private readonly IEntitySystemManager _entitySystemManager = default!; [Dependency] private readonly IServerNetManager _netManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IMoMMILink _mommiLink = default!; [Dependency] private readonly IConGroupController _conGroupController = default!; public void Initialize() { _netManager.RegisterNetMessage(MsgChatMessage.NAME); _netManager.RegisterNetMessage(ChatMaxMsgLengthMessage.NAME, _onMaxLengthRequest); // Tell all the connected players the chat's character limit var msg = _netManager.CreateNetMessage(); msg.MaxMessageLength = MaxMessageLength; _netManager.ServerSendToAll(msg); _chatTransformHandlers = new List(); } public void DispatchServerAnnouncement(string message) { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Server; msg.Message = message; msg.MessageWrap = "SERVER: {0}"; _netManager.ServerSendToAll(msg); } public void DispatchStationAnnouncement(string message) { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Radio; msg.Message = message; msg.MessageWrap = "Station: {0}"; _netManager.ServerSendToAll(msg); } public void DispatchServerMessage(IPlayerSession player, string message) { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Server; msg.Message = message; msg.MessageWrap = "SERVER: {0}"; _netManager.ServerSendMessage(msg, player.ConnectedClient); } public void EntitySay(IEntity source, string message) { if (!ActionBlockerSystem.CanSpeak(source)) { return; } // Get entity's PlayerSession IPlayerSession playerSession = source.GetComponent().playerSession; // Check if message exceeds the character limit if the sender is a player if (playerSession != null) if (message.Length > MaxMessageLength) { DispatchServerMessage(playerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } foreach (var handler in _chatTransformHandlers) { //TODO: rather return a bool and use a out var? message = handler(source, message); } // Ensure the first letter inside the message string is always a capital letter message = message[0].ToString().ToUpper() + message.Remove(0,1); var pos = source.Transform.Coordinates; var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Local; msg.Message = message; msg.MessageWrap = $"{source.Name} says, \"{{0}}\""; msg.SenderEntity = source.Uid; _netManager.ServerSendToMany(msg, clients.ToList()); var listeners = _entitySystemManager.GetEntitySystem(); listeners.PingListeners(source, pos, message); } public void EntityMe(IEntity source, string action) { if (!ActionBlockerSystem.CanEmote(source)) { return; } // Check if entity is a player IPlayerSession playerSession = source.GetComponent().playerSession; // Check if message exceeds the character limit if (playerSession != null) if (action.Length > MaxMessageLength) { DispatchServerMessage(playerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } var pos = source.Transform.Coordinates; var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Emotes; msg.Message = action; msg.MessageWrap = $"{source.Name} {{0}}"; msg.SenderEntity = source.Uid; _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendOOC(IPlayerSession player, string message) { // Check if message exceeds the character limi if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.OOC; msg.Message = message; msg.MessageWrap = $"OOC: {player.SessionId}: {{0}}"; _netManager.ServerSendToAll(msg); _mommiLink.SendOOCMessage(player.SessionId.ToString(), message); } public void SendDeadChat(IPlayerSession player, string message) { // Check if message exceeds the character limit if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } var clients = _playerManager.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent()).Select(p => p.ConnectedClient);; var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Dead; msg.Message = message; msg.MessageWrap = $"{Loc.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}"; msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault(); _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendAdminChat(IPlayerSession player, string message) { // Check if message exceeds the character limit if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } if (!_conGroupController.CanCommand(player, "asay")) { SendOOC(player, message); return; } var clients = _playerManager.GetPlayersBy(x => _conGroupController.CanCommand(x, "asay")).Select(p => p.ConnectedClient);; var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.AdminChat; msg.Message = message; msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {player.SessionId}: {{0}}"; _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendHookOOC(string sender, string message) { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.OOC; msg.Message = message; msg.MessageWrap = $"OOC: (D){sender}: {{0}}"; _netManager.ServerSendToAll(msg); } private void _onMaxLengthRequest(ChatMaxMsgLengthMessage msg) { var response = _netManager.CreateNetMessage(); response.MaxMessageLength = MaxMessageLength; _netManager.ServerSendMessage(response, msg.MsgChannel); } public void RegisterChatTransform(TransformChat handler) { _chatTransformHandlers.Add(handler); } } }