using Robust.Shared.Network; using Robust.Shared.Serialization; namespace Content.Shared.Administration { [Serializable, NetSerializable] public record PlayerInfo( string Username, string CharacterName, string IdentityName, string StartingJob, bool Antag, EntityUid? EntityUid, NetUserId SessionId, bool Connected, bool ActiveThisRound, int Bans, int Notes); }