#nullable enable using System; using System.Collections.Generic; using System.Threading; using Content.Shared.Alert; using Content.Shared.GameObjects.Components.Mobs.State; using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Players; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Timing; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.GameObjects.Components.Mobs { public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker, IInteractHand { [Dependency] private readonly IGameTiming _gameTiming = default!; public sealed override string Name => "Stunnable"; public override uint? NetID => ContentNetIDs.STUNNABLE; public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; protected set; } public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; protected set; } public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; protected set; } [ViewVariables] public float StunnedSeconds => StunnedTimer == null ? 0f : (float)(StunnedTimer.Value.End - StunnedTimer.Value.Start).TotalSeconds; [ViewVariables] public float KnockdownSeconds => KnockdownTimer == null ? 0f : (float)(KnockdownTimer.Value.End - KnockdownTimer.Value.Start).TotalSeconds; [ViewVariables] public float SlowdownSeconds => SlowdownTimer == null ? 0f : (float)(SlowdownTimer.Value.End - SlowdownTimer.Value.Start).TotalSeconds; [ViewVariables] public bool AnyStunActive => Stunned || KnockedDown || SlowedDown; [ViewVariables] public bool Stunned => StunnedTimer != null; [ViewVariables] public bool KnockedDown => KnockdownTimer != null; [ViewVariables] public bool SlowedDown => SlowdownTimer != null; [DataField("stunCap")] protected float _stunCap = 20f; [DataField("knockdownCap")] protected float _knockdownCap = 20f; [DataField("slowdownCap")] protected float _slowdownCap = 20f; private float _helpKnockdownRemove = 1f; [DataField("helpInterval")] private float _helpInterval = 1f; [DataField("stunAlertId")] private string _stunAlertId = "stun"; private bool _canHelp = true; protected CancellationTokenSource StatusRemoveCancellation = new(); [ViewVariables] protected float WalkModifierOverride = 0f; [ViewVariables] protected float RunModifierOverride = 0f; private float StunTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.StunTimeModifier; } return modifier; } } private float KnockdownTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.KnockdownTimeModifier; } return modifier; } } private float SlowdownTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.SlowdownTimeModifier; } return modifier; } } /// /// Stuns the entity, disallowing it from doing many interactions temporarily. /// /// How many seconds the mob will stay stunned. /// Whether or not the owner was stunned. public bool Stun(float seconds) { seconds = MathF.Min(StunnedSeconds + (seconds * StunTimeModifier), _stunCap); if (seconds <= 0f) { return false; } StunnedTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds))); SetAlert(); OnStun(); Dirty(); return true; } protected virtual void OnStun() { } /// /// Knocks down the mob, making it fall to the ground. /// /// How many seconds the mob will stay on the ground. /// Whether or not the owner was knocked down. public bool Knockdown(float seconds) { seconds = MathF.Min(KnockdownSeconds + (seconds * KnockdownTimeModifier), _knockdownCap); if (seconds <= 0f) { return false; } KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));; SetAlert(); OnKnockdown(); Dirty(); return true; } protected virtual void OnKnockdown() { } /// /// Applies knockdown and stun to the mob temporarily. /// /// How many seconds the mob will be paralyzed- /// Whether or not the owner of this component was paralyzed- public bool Paralyze(float seconds) { return Stun(seconds) && Knockdown(seconds); } /// /// Slows down the mob's walking/running speed temporarily /// /// How many seconds the mob will be slowed down /// Walk speed modifier. Set to 0 or negative for default value. (0.5f) /// Run speed modifier. Set to 0 or negative for default value. (0.5f) public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f) { seconds = MathF.Min(SlowdownSeconds + (seconds * SlowdownTimeModifier), _slowdownCap); if (seconds <= 0f) return; WalkModifierOverride = walkModifierOverride; RunModifierOverride = runModifierOverride; SlowdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds))); if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement)) movement.RefreshMovementSpeedModifiers(); SetAlert(); Dirty(); } private (TimeSpan, TimeSpan)? GetTimers() { // Don't do anything if no stuns are applied. if (!AnyStunActive) return null; TimeSpan start = TimeSpan.MaxValue, end = TimeSpan.MinValue; if (StunnedTimer != null) { if (StunnedTimer.Value.Start < start) start = StunnedTimer.Value.Start; if (StunnedTimer.Value.End > end) end = StunnedTimer.Value.End; } if (KnockdownTimer != null) { if (KnockdownTimer.Value.Start < start) start = KnockdownTimer.Value.Start; if (KnockdownTimer.Value.End > end) end = KnockdownTimer.Value.End; } if (SlowdownTimer != null) { if (SlowdownTimer.Value.Start < start) start = SlowdownTimer.Value.Start; if (SlowdownTimer.Value.End > end) end = SlowdownTimer.Value.End; } return (start, end); } private void SetAlert() { if (!Owner.TryGetComponent(out SharedAlertsComponent? status)) { return; } var timers = GetTimers(); if (timers == null) return; status.ShowAlert(AlertType.Stun, cooldown:timers); StatusRemoveCancellation.Cancel(); StatusRemoveCancellation = new CancellationTokenSource(); } protected virtual void OnInteractHand() { } bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs) { if (!_canHelp || !KnockedDown) { return false; } _canHelp = false; Owner.SpawnTimer((int) _helpInterval * 1000, () => _canHelp = true); KnockdownTimer = (KnockdownTimer!.Value.Start, KnockdownTimer.Value.End.Subtract(TimeSpan.FromSeconds(_helpInterval))); OnInteractHand(); SetAlert(); Dirty(); return true; } public override ComponentState GetComponentState(ICommonSession player) { return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride, RunModifierOverride); } protected virtual void OnKnockdownEnd() { } public void Update(float delta) { var curTime = _gameTiming.CurTime; if (StunnedTimer != null) { if (StunnedTimer.Value.End <= curTime) { StunnedTimer = null; Dirty(); } } if (KnockdownTimer != null) { if (KnockdownTimer.Value.End <= curTime) { OnKnockdownEnd(); KnockdownTimer = null; Dirty(); } } if (SlowdownTimer != null) { if (SlowdownTimer.Value.End <= curTime) { if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement)) { movement.RefreshMovementSpeedModifiers(); } SlowdownTimer = null; Dirty(); } } if (AnyStunActive || !Owner.TryGetComponent(out SharedAlertsComponent? status) || !status.IsShowingAlert(AlertType.Stun)) return; status.ClearAlert(AlertType.Stun); } #region ActionBlockers public bool CanMove() => (!Stunned); public bool CanInteract() => (!Stunned); public bool CanUse() => (!Stunned); public bool CanThrow() => (!Stunned); public bool CanSpeak() => true; public bool CanDrop() => (!Stunned); public bool CanPickup() => (!Stunned); public bool CanEmote() => true; public bool CanAttack() => (!Stunned); public bool CanEquip() => (!Stunned); public bool CanUnequip() => (!Stunned); public bool CanChangeDirection() => true; public bool CanShiver() => !Stunned; public bool CanSweat() => true; #endregion [ViewVariables] public float WalkSpeedModifier => (SlowedDown ? (WalkModifierOverride <= 0f ? 0.5f : WalkModifierOverride) : 1f); [ViewVariables] public float SprintSpeedModifier => (SlowedDown ? (RunModifierOverride <= 0f ? 0.5f : RunModifierOverride) : 1f); [Serializable, NetSerializable] protected sealed class StunnableComponentState : ComponentState { public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; } public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; } public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; } public float WalkModifierOverride { get; } public float RunModifierOverride { get; } public StunnableComponentState( (TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer, (TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE) { StunnedTimer = stunnedTimer; KnockdownTimer = knockdownTimer; SlowdownTimer = slowdownTimer; WalkModifierOverride = walkModifierOverride; RunModifierOverride = runModifierOverride; } } } /// /// This interface allows components to multiply the time in seconds of various stuns by a number. /// public interface IStunModifier { float StunTimeModifier => 1.0f; float KnockdownTimeModifier => 1.0f; float SlowdownTimeModifier => 1.0f; } }