using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Server.GameObjects.Components { [RegisterComponent] public class StressTestMovementComponent : Component { public override string Name => "StressTestMovement"; public float Progress { get; set; } public Vector2 Origin { get; set; } protected override void Startup() { base.Startup(); Origin = Owner.Transform.WorldPosition; } } }