using Robust.Shared.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.GameObjects.Components.Mining { [RegisterComponent] public class PickaxeComponent : Component { public override string Name => "Pickaxe"; [DataField("miningSound")] public string MiningSound = "/Audio/Items/Mining/pickaxe.ogg"; [DataField("miningSpeedMultiplier")] public float MiningSpeedMultiplier = 1f; } }