using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.UserInterface { public static class UserInterfaceHelpers { public static BoundUserInterface? GetUIOrNull(this IEntity entity, object uiKey) { return IoCManager.Resolve().GetComponentOrNull(entity.Uid)?.GetBoundUserInterfaceOrNull(uiKey); } } }