namespace Content.Shared.GameObjects { // Starting from 1000 to avoid crossover with engine. public static class ContentNetIDs { public const uint DAMAGEABLE = 1000; public const uint DESTRUCTIBLE = 1001; public const uint TEMPERATURE = 1002; public const uint HANDS = 1003; public const uint SOLUTION = 1004; public const uint STORAGE = 1005; public const uint INVENTORY = 1006; public const uint POWER_DEBUG_TOOL = 1007; public const uint CONSTRUCTOR = 1008; public const uint SPECIES = 1009; public const uint RANGED_WEAPON = 1010; public const uint CAMERA_RECOIL = 1011; public const uint SOUND = 1012; public const uint ITEM = 1013; public const uint CLOTHING = 1014; public const uint ENTITYSTORAGE = 1015; public const uint LATHE = 1016; public const uint LATHE_DATABASE = 1017; public const uint MATERIAL_STORAGE = 1018; public const uint HAND_TELEPORTER = 1019; public const uint VENDING_MACHINE = 1020; public const uint WIRES = 1021; } }