using System; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; using static Content.Shared.GameObjects.Components.SharedWiresComponent; namespace Content.Client.GameObjects.Components.Wires { public class WiresBoundUserInterface : BoundUserInterface { public WiresBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } private WiresMenu _menu; protected override void Open() { base.Open(); _menu = new WiresMenu() {Owner = this}; _menu.OnClose += Close; _menu.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); var castState = (WiresBoundUserInterfaceState) state; _menu.Populate(castState.WiresList); } public void PerformAction(Guid guid, WiresAction action) { SendMessage(new WiresActionMessage(guid, action)); } } }