#nullable enable using System.Collections.Generic; using Content.Server.Atmos; using Content.Server.Atmos.EntitySystems; using Content.Server.Interfaces; using Content.Server.NodeContainer; using Content.Server.NodeContainer.NodeGroups; using Content.Server.NodeContainer.Nodes; using Content.Shared.Atmos; using Robust.Server.GameObjects; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.NodeContainer.Nodes { /// /// Connects with other s whose /// correctly correspond. /// [DataDefinition] public class PipeNode : Node, IGasMixtureHolder, IRotatableNode { private PipeDirection _connectedDirections; /// /// The directions in which this pipe can connect to other pipes around it. /// Used to check if this pipe can connect to another pipe in a given direction. /// [ViewVariables] [DataField("pipeDirection")] public PipeDirection PipeDirection { get; private set; } [ViewVariables(VVAccess.ReadWrite)] [DataField("connectToContainedEntities")] public bool ConnectToContainedEntities { get; set; } = false; /// /// The directions in which this node is connected to other nodes. /// Used by . /// [ViewVariables(VVAccess.ReadWrite)] public PipeDirection ConnectedDirections { get => _connectedDirections; private set { _connectedDirections = value; UpdateAppearance(); } } /// /// Whether this node can connect to others or not. /// [ViewVariables(VVAccess.ReadWrite)] public bool ConnectionsEnabled { get => _connectionsEnabled; set { _connectionsEnabled = value; RefreshNodeGroup(); } } [DataField("rotationsEnabled")] public bool RotationsEnabled { get; set; } = true; /// /// The this pipe is a part of. Set to when not in an . /// [ViewVariables] private IPipeNet _pipeNet = PipeNet.NullNet; [DataField("connectionsEnabled")] private bool _connectionsEnabled = true; /// /// Whether to ignore the pipenet and return the environment's air. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("environmentalAir")] public bool EnvironmentalAir { get; set; } = false; /// /// The gases in this pipe. /// [ViewVariables] public GasMixture Air { get => !EnvironmentalAir ? _pipeNet.Air : Owner.Transform.Coordinates.GetTileAir() ?? GasMixture.SpaceGas; set => _pipeNet.Air = value; } public void AssumeAir(GasMixture giver) { if (EnvironmentalAir) { var tileAtmosphere = Owner.Transform.Coordinates.GetTileAtmosphere(); tileAtmosphere?.AssumeAir(giver); return; } EntitySystem.Get().Merge(_pipeNet.Air, giver); } [ViewVariables] [DataField("volume")] public float Volume { get; set; } = DefaultVolume; private const float DefaultVolume = 200f; public override void OnContainerStartup() { base.OnContainerStartup(); OnConnectedDirectionsNeedsUpdating(); } public override void OnContainerShutdown() { base.OnContainerShutdown(); UpdateAdjacentConnectedDirections(); } public void JoinPipeNet(IPipeNet pipeNet) { _pipeNet = pipeNet; OnConnectedDirectionsNeedsUpdating(); } public void ClearPipeNet() { _pipeNet = PipeNet.NullNet; OnConnectedDirectionsNeedsUpdating(); } /// /// Rotates the when the entity is rotated, and re-calculates the . /// void IRotatableNode.RotateEvent(RotateEvent ev) { if (!RotationsEnabled) return; var diff = ev.NewRotation - ev.OldRotation; PipeDirection = PipeDirection.RotatePipeDirection(diff); RefreshNodeGroup(); OnConnectedDirectionsNeedsUpdating(); UpdateAppearance(); } protected override IEnumerable GetReachableNodes() { for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++) { var pipeDir = (PipeDirection) (1 << i); if (!PipeDirection.HasDirection(pipeDir)) continue; foreach (var pipe in LinkableNodesInDirection(pipeDir)) { yield return pipe; } } if (!ConnectionsEnabled || !ConnectToContainedEntities || !Owner.TryGetComponent(out ContainerManagerComponent? containerManager)) yield break; // TODO ATMOS Kill it with fire. foreach (var container in containerManager.GetAllContainers()) { foreach (var entity in container.ContainedEntities) { if (!entity.TryGetComponent(out NodeContainerComponent? nodeContainer)) continue; foreach (var node in nodeContainer.Nodes.Values) { yield return node; } } } } /// /// Gets the pipes that can connect to us from entities on the tile or adjacent in a direction. /// private IEnumerable LinkableNodesInDirection(PipeDirection pipeDir) { if (!Anchored) yield break; if (pipeDir is PipeDirection.Port or PipeDirection.Connector) { foreach (var pipe in PipesInTile()) { if (pipe.Anchored && pipe.ConnectionsEnabled && pipe.PipeDirection.HasDirection(pipeDir.GetOpposite())) yield return pipe; } yield break; } foreach (var pipe in PipesInDirection(pipeDir)) { if (pipe.ConnectionsEnabled && pipe.PipeDirection.HasDirection(pipeDir.GetOpposite())) yield return pipe; } } /// /// Gets the pipes from entities on the tile adjacent in a direction. /// private IEnumerable PipesInDirection(PipeDirection pipeDir) { if (!Owner.Transform.Anchored) yield break; var grid = IoCManager.Resolve().GetGrid(Owner.Transform.GridID); var position = Owner.Transform.Coordinates; foreach (var entity in grid.GetInDir(position, pipeDir.ToDirection())) { if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out var container)) continue; foreach (var node in container.Nodes.Values) { if (node is PipeNode pipe) yield return pipe; } } } /// /// Gets the pipes from entities on the tile adjacent in a direction. /// private IEnumerable PipesInTile() { if (!Owner.Transform.Anchored) yield break; var grid = IoCManager.Resolve().GetGrid(Owner.Transform.GridID); var position = Owner.Transform.Coordinates; foreach (var entity in grid.GetLocal(position)) { if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out var container)) continue; foreach (var node in container.Nodes.Values) { if (node is PipeNode pipe) yield return pipe; } } } /// /// Updates the of this and all sorrounding pipes. /// private void OnConnectedDirectionsNeedsUpdating() { UpdateConnectedDirections(); UpdateAdjacentConnectedDirections(); UpdateAppearance(); } /// /// Checks what directions there are connectable pipes in, to update . /// private void UpdateConnectedDirections() { ConnectedDirections = PipeDirection.None; for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++) { var pipeDir = (PipeDirection) (1 << i); if (!PipeDirection.HasDirection(pipeDir)) continue; foreach (var pipe in LinkableNodesInDirection(pipeDir)) { if (pipe.Connectable && pipe.NodeGroupID == NodeGroupID) { ConnectedDirections |= pipeDir; break; } } } } /// /// Calls on all adjacent pipes, /// to update their when this pipe is changed. /// private void UpdateAdjacentConnectedDirections() { for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++) { var pipeDir = (PipeDirection) (1 << i); foreach (var pipe in LinkableNodesInDirection(pipeDir)) { pipe.UpdateConnectedDirections(); pipe.UpdateAppearance(); } } } /// /// Updates the . /// Gets the combined of every pipe on this entity, so the visualizer on this entity can draw the pipe connections. /// private void UpdateAppearance() { if (!Owner.TryGetComponent(out AppearanceComponent? appearance) || !Owner.TryGetComponent(out NodeContainerComponent? container)) return; var netConnectedDirections = PipeDirection.None; foreach (var node in container.Nodes.Values) { if (node is PipeNode pipe) { netConnectedDirections |= pipe.ConnectedDirections; } } appearance.SetData(PipeVisuals.VisualState, new PipeVisualState(netConnectedDirections)); } } }