using Content.Client.Tools.Components; using Content.Shared.Tools.Components; using Robust.Client.GameObjects; namespace Content.Client.Tools.Visualizers; public sealed class WeldableVisualizerSystem : VisualizerSystem { protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args) { if (args.Sprite == null) return; args.Component.TryGetData(WeldableVisuals.IsWelded, out bool isWelded); if (args.Sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer)) { args.Sprite.LayerSetVisible(layer, isWelded); } } }