using Content.Shared.Mobs;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Silicons.Bots;
///
/// Replaces the medibot's meds with these when emagged. Could be poison, could be fun.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(MedibotSystem))]
public sealed partial class EmaggableMedibotComponent : Component
{
///
/// Treatments to replace from the original set.
///
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public Dictionary Replacements = new();
}