using Content.Shared.Mobs; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Silicons.Bots; /// /// Replaces the medibot's meds with these when emagged. Could be poison, could be fun. /// [RegisterComponent, NetworkedComponent] [Access(typeof(MedibotSystem))] public sealed partial class EmaggableMedibotComponent : Component { /// /// Treatments to replace from the original set. /// [DataField(required: true), ViewVariables(VVAccess.ReadWrite)] public Dictionary Replacements = new(); }