using Content.Shared.Emag.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Emag.Components; /// /// Marker component for emagged entities /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class EmaggedComponent : Component { /// /// The EmagType flags that were used to emag this device /// [DataField, AutoNetworkedField] public EmagType EmagType = EmagType.None; }