using Content.Server.Ninja.Systems; using Content.Server.Objectives.Interfaces; using Content.Server.Warps; using Robust.Shared.Random; using Robust.Shared.Utility; namespace Content.Server.Objectives.Conditions; [DataDefinition] public sealed class SpiderChargeCondition : IObjectiveCondition { private Mind.Mind? _mind; public IObjectiveCondition GetAssigned(Mind.Mind mind) { return new SpiderChargeCondition { _mind = mind }; } public string Title { get { var entMan = IoCManager.Resolve(); if (!NinjaSystem.GetNinjaRole(_mind, out var role) || role.SpiderChargeTarget == null || !entMan.TryGetComponent(role.SpiderChargeTarget, out var warp) || warp.Location == null) // this should never really happen but eh return Loc.GetString("objective-condition-spider-charge-no-target"); return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location)); } } public string Description => Loc.GetString("objective-condition-spider-charge-description"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Weapons/Bombs/spidercharge.rsi"), "icon"); public float Progress { get { if (!NinjaSystem.GetNinjaRole(_mind, out var role)) return 0f; return role.SpiderChargeDetonated ? 1f : 0f; } } public float Difficulty => 2.5f; public bool Equals(IObjectiveCondition? other) { return other is SpiderChargeCondition cond && Equals(_mind, cond._mind); } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; return obj is SpiderChargeCondition cond && cond.Equals(this); } public override int GetHashCode() { return _mind?.GetHashCode() ?? 0; } }