#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{
///
/// Action which does something immediately when used and has
/// no target.
///
public interface IInstantAction : IActionBehavior
{
///
/// Invoked when the instant action should be performed.
/// Implementation should perform the server side logic of the action.
///
void DoInstantAction(InstantActionEventArgs args);
}
public class InstantActionEventArgs : ActionEventArgs
{
public InstantActionEventArgs(IEntity performer, ActionType actionType) : base(performer, actionType)
{
}
}
}