using Robust.Shared.GameStates; namespace Content.Shared.Ninja.Components; /// /// Component for the Space Ninja's unique Spider Charge. /// Only this component detonating can trigger the ninja's objective. /// [RegisterComponent, NetworkedComponent] public sealed partial class SpiderChargeComponent : Component { /// Range for planting within the target area [DataField("range")] public float Range = 10f; /// The ninja that planted this charge [DataField("planter")] public EntityUid? Planter = null; }