using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
namespace Content.Shared.Ninja.Components;
///
/// Component for draining power from APCs/substations/SMESes, when ProviderUid is set to a battery cell.
/// Does not rely on relay, simply being on the user and having BatteryUid set is enough.
///
[RegisterComponent, Access(typeof(SharedBatteryDrainerSystem))]
public sealed partial class BatteryDrainerComponent : Component
{
///
/// The powercell entity to drain power into.
/// Determines whether draining is possible.
///
[DataField("batteryUid"), ViewVariables(VVAccess.ReadWrite)]
public EntityUid? BatteryUid;
///
/// Conversion rate between joules in a device and joules added to battery.
/// Should be very low since powercells store nothing compared to even an APC.
///
[DataField("drainEfficiency"), ViewVariables(VVAccess.ReadWrite)]
public float DrainEfficiency = 0.001f;
///
/// Time that the do after takes to drain charge from a battery, in seconds
///
[DataField("drainTime"), ViewVariables(VVAccess.ReadWrite)]
public float DrainTime = 1f;
///
/// Sound played after the doafter ends.
///
[DataField("sparkSound")]
public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks");
}