using Content.Server.Roles;
using Content.Shared.Mind;
using Content.Shared.Objectives.Interfaces;
namespace Content.Server.Objectives.Requirements;
///
/// Requires the player to be a ninja that has a spider charge target assigned, which is almost always the case.
///
[DataDefinition]
public sealed partial class SpiderChargeTargetRequirement : IObjectiveRequirement
{
public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
{
var entMan = IoCManager.Resolve();
entMan.TryGetComponent(mindId, out var role);
return role?.SpiderChargeTarget != null;
}
}