using Content.Server.Roles; using Content.Shared.Mind; using Content.Shared.Objectives.Interfaces; using Robust.Shared.Random; using Robust.Shared.Utility; namespace Content.Server.Objectives.Conditions; /// /// Objective condition that requires the player to be a ninja and have stolen at least a random number of technologies. /// [DataDefinition] public sealed partial class StealResearchCondition : IObjectiveCondition { private EntityUid? _mind; private int _target; public IObjectiveCondition GetAssigned(EntityUid uid, MindComponent mind) { // TODO: clamp to number of research nodes in a single discipline maybe so easily maintainable return new StealResearchCondition { _mind = uid, _target = IoCManager.Resolve().Next(5, 10) }; } public string Title => Loc.GetString("objective-condition-steal-research-title", ("count", _target)); public string Description => Loc.GetString("objective-condition-steal-research-description"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResPath("Structures/Machines/server.rsi"), "server"); public float Progress { get { // prevent divide-by-zero if (_target == 0) return 1f; var entMan = IoCManager.Resolve(); if (!entMan.TryGetComponent(_mind, out var role)) return 0f; if (role.DownloadedNodes.Count >= _target) return 1f; return (float) role.DownloadedNodes.Count / (float) _target; } } public float Difficulty => 2.5f; public bool Equals(IObjectiveCondition? other) { return other is StealResearchCondition cond && Equals(_mind, cond._mind) && _target == cond._target; } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; return obj is StealResearchCondition cond && cond.Equals(this); } public override int GetHashCode() { return HashCode.Combine(_mind?.GetHashCode() ?? 0, _target); } }