using System; using Content.Shared.Communications; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.Communications.UI { public sealed class CommunicationsConsoleBoundUserInterface : BoundUserInterface { [Dependency] private readonly IGameTiming _gameTiming = default!; [ViewVariables] private CommunicationsConsoleMenu? _menu; public bool CanAnnounce { get; private set; } public bool CanCall { get; private set; } public bool CountdownStarted { get; private set; } public bool AlertLevelSelectable { get; private set; } public string CurrentLevel { get; private set; } = default!; public int Countdown => _expectedCountdownTime == null ? 0 : Math.Max((int)_expectedCountdownTime.Value.Subtract(_gameTiming.CurTime).TotalSeconds, 0); private TimeSpan? _expectedCountdownTime; public CommunicationsConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = new CommunicationsConsoleMenu(this); _menu.OnClose += Close; _menu.OpenCentered(); } public void AlertLevelSelected(string level) { if (AlertLevelSelectable) { CurrentLevel = level; SendMessage(new CommunicationsConsoleSelectAlertLevelMessage(level)); } } public void EmergencyShuttleButtonPressed() { if (CountdownStarted) RecallShuttle(); else CallShuttle(); } public void AnnounceButtonPressed(string message) { var msg = message.Length <= 256 ? message.Trim() : $"{message.Trim().Substring(0, 256)}..."; SendMessage(new CommunicationsConsoleAnnounceMessage(msg)); } public void CallShuttle() { SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage()); } public void RecallShuttle() { SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage()); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not CommunicationsConsoleInterfaceState commsState) return; CanAnnounce = commsState.CanAnnounce; CanCall = commsState.CanCall; _expectedCountdownTime = commsState.ExpectedCountdownEnd; CountdownStarted = commsState.CountdownStarted; AlertLevelSelectable = commsState.AlertLevels != null && !float.IsNaN(commsState.CurrentAlertDelay) && commsState.CurrentAlertDelay <= 0; CurrentLevel = commsState.CurrentAlert; if (_menu != null) { _menu.UpdateCountdown(); _menu.UpdateAlertLevels(commsState.AlertLevels, CurrentLevel); _menu.AlertLevelButton.Disabled = !AlertLevelSelectable; _menu.EmergencyShuttleButton.Disabled = !CanCall; _menu.AnnounceButton.Disabled = !CanAnnounce; } } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _menu?.Dispose(); } } }