using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Traits.Assorted;
///
/// This component is used for paracusia, which causes auditory hallucinations.
///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedParacusiaSystem))]
public sealed partial class ParacusiaComponent : Component
{
///
/// The maximum time between incidents in seconds
///
[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MaxTimeBetweenIncidents = 60f;
///
/// The minimum time between incidents in seconds
///
[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MinTimeBetweenIncidents = 30f;
///
/// How far away at most can the sound be?
///
[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float MaxSoundDistance;
///
/// The sounds to choose from
///
[DataField("sounds", required: true)]
[AutoNetworkedField]
public SoundSpecifier Sounds = default!;
[DataField("timeBetweenIncidents", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextIncidentTime;
public EntityUid? Stream;
}