using System;
using Robust.Client.Graphics;
using Content.Client.Parallax.Data;
namespace Content.Client.Parallax;
///
/// A 'prepared' (i.e. texture loaded and ready to use) parallax layer.
///
public struct ParallaxLayerPrepared
{
///
/// The loaded texture for this layer.
///
public Texture Texture { get; set; }
///
/// The configuration for this layer.
///
public ParallaxLayerConfig Config { get; set; }
}