using Content.Shared.MobState; using Content.Shared.MobState.Components; using Content.Shared.MobState.State; using Robust.Shared.GameObjects; namespace Content.Server.MobState.States { [RegisterComponent] [ComponentReference(typeof(SharedMobStateComponent))] [ComponentReference(typeof(IMobStateComponent))] public class MobStateComponent : SharedMobStateComponent { } }