using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
///
/// Not to be confused with Multitool (power)
///
[RegisterComponent]
public class MultiToolComponent : Component, IUse
{
public class ToolEntry : IExposeData
{
private string _state;
private string _sound;
private string _soundCollection;
private string _texture;
private string _sprite;
private string _changeSound;
public ToolQuality Behavior { get; private set; }
public string State => _state;
public string Texture => _texture;
public string Sprite => _sprite;
public string Sound => _sound;
public string SoundCollection => _soundCollection;
public string ChangeSound => _changeSound;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => Behavior, "behavior", ToolQuality.None);
serializer.DataField(ref _state, "state", string.Empty);
serializer.DataField(ref _sprite, "sprite", string.Empty);
serializer.DataField(ref _texture, "texture", string.Empty);
serializer.DataField(ref _sound, "useSound", string.Empty);
serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
serializer.DataField(ref _changeSound, "changeSound", string.Empty);
}
}
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
private List _tools;
private int _currentTool = 0;
private AudioSystem _audioSystem;
private ToolComponent _tool;
private SpriteComponent _sprite;
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
_audioSystem = EntitySystem.Get();
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
_audioSystem.PlayFromEntity(current.ChangeSound, Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.UseSoundCollection = current.SoundCollection;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _tools, "tools", new List());
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState()
{
return new MultiToolComponentState(_tool.Qualities);
}
}
}