using Robust.Shared.GameStates;
using Robust.Shared.Audio;
namespace Content.Shared.Paint;
///
/// Removes paint from an entity that was painted with spray paint.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(PaintRemoverSystem))]
public sealed partial class PaintRemoverComponent : Component
{
///
/// Sound when target is cleaned.
///
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
///
/// DoAfter wait time.
///
[DataField]
public float CleanDelay = 2f;
}