using Robust.Shared.GameStates; using Robust.Shared.Audio; namespace Content.Shared.Paint; /// /// Removes paint from an entity that was painted with spray paint. /// [RegisterComponent, NetworkedComponent] [Access(typeof(PaintRemoverSystem))] public sealed partial class PaintRemoverComponent : Component { /// /// Sound when target is cleaned. /// [DataField] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg"); /// /// DoAfter wait time. /// [DataField] public float CleanDelay = 2f; }