using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Shared.Paint;
///
/// Entity when used on another entity will paint target entity.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedPaintSystem))]
public sealed partial class PaintComponent : Component
{
///
/// Noise made when paint applied.
///
[DataField]
public SoundSpecifier Spray = new SoundPathSpecifier("/Audio/Effects/spray2.ogg");
///
/// Solution on the entity that contains the paint.
///
[DataField]
public string Solution = "drink";
///
/// How long the doafter will take.
///
[DataField]
public int Delay = 2;
///
/// Reagent that will be used as paint.
///
[DataField, AutoNetworkedField]
public ProtoId Reagent = "SpaceGlue";
///
/// Color that the painting entity will instruct the painted entity to be.
///
[DataField, AutoNetworkedField]
public Color Color = Color.FromHex("#c62121");
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? Blacklist;
///
/// Reagent consumption per use.
///
[DataField]
public FixedPoint2 ConsumptionUnit = FixedPoint2.New(5);
///
/// Duration per unit
///
[DataField]
public TimeSpan DurationPerUnit = TimeSpan.FromSeconds(6);
}