using System.Linq;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Shared.Chat;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Server.Chat
{
///
/// Dispatches chat messages to clients.
///
internal sealed class ChatManager : IChatManager
{
private const int VoiceRange = 7; // how far voice goes in world units
#pragma warning disable 649
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IMoMMILink _mommiLink;
#pragma warning restore 649
public void Initialize()
{
_netManager.RegisterNetMessage(MsgChatMessage.NAME);
}
public void DispatchServerAnnouncement(string message)
{
var msg = _netManager.CreateNetMessage();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = "SERVER: {0}";
_netManager.ServerSendToAll(msg);
}
public void DispatchServerMessage(IPlayerSession player, string message)
{
var msg = _netManager.CreateNetMessage();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = "SERVER: {0}";
_netManager.ServerSendMessage(msg, player.ConnectedClient);
}
public void EntitySay(IEntity source, string message)
{
var pos = source.Transform.GridPosition;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage();
msg.Channel = ChatChannel.Local;
msg.Message = message;
msg.MessageWrap = $"{source.Name} says, \"{{0}}\"";
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendOOC(IPlayerSession player, string message)
{
var msg = _netManager.CreateNetMessage();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = $"OOC: {player.SessionId}: {{0}}";
_netManager.ServerSendToAll(msg);
_mommiLink.SendOOCMessage(player.SessionId.ToString(), message);
}
public void SendHookOOC(string sender, string message)
{
var msg = _netManager.CreateNetMessage();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = $"OOC: (D){sender}: {{0}}";
_netManager.ServerSendToAll(msg);
}
}
}