using System;
using Content.Server.Alert;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Temperature.Components
{
///
/// Handles changing temperature,
/// informing others of the current temperature,
/// and taking fire damage from high temperature.
///
[RegisterComponent]
public class TemperatureComponent : Component
{
///
public override string Name => "Temperature";
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<<<<<<< refs/remotes/origin/master
<<<<<<< refs/remotes/origin/master
=======
[DataField("coldDamageType",required: true)]
private readonly string coldDamageType = default!;
[DataField("hotDamageType",required: true)]
private readonly string hotDamageType = default!;
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>>>>>>> Refactor damageablecomponent update (#4406)
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[DataField("heatDamageThreshold")]
private float _heatDamageThreshold = default;
[DataField("coldDamageThreshold")]
private float _coldDamageThreshold = default;
[DataField("tempDamageCoefficient")]
private float _tempDamageCoefficient = 1;
[DataField("currentTemperature")]
public float CurrentTemperature { get; set; } = Atmospherics.T20C;
[DataField("specificHeat")]
private float _specificHeat = Atmospherics.MinimumHeatCapacity;
<<<<<<< refs/remotes/origin/master
>>>>>>> update damagecomponent across shared and server
[ViewVariables] public float CurrentTemperature { get => _currentTemperature; set => _currentTemperature = value; }
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>>>>>>> Refactor damageablecomponent update (#4406)
[ViewVariables] public float HeatDamageThreshold => _heatDamageThreshold;
[ViewVariables] public float ColdDamageThreshold => _coldDamageThreshold;
[ViewVariables] public float TempDamageCoefficient => _tempDamageCoefficient;
[ViewVariables] public float SpecificHeat => _specificHeat;
[ViewVariables] public float HeatCapacity {
get
{
if (Owner.TryGetComponent(out var physics))
{
return SpecificHeat * physics.Mass;
}
return Atmospherics.MinimumHeatCapacity;
}
}
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("coldDamageType")]
private readonly string _coldDamageTypeID = "Cold";
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype ColdDamageType = default!;
[DataField("hotDamageType")]
private readonly string _hotDamageTypeID = "Heat";
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype HotDamageType = default!;
protected override void Initialize()
{
base.Initialize();
ColdDamageType = IoCManager.Resolve().Index(_coldDamageTypeID);
HotDamageType = IoCManager.Resolve().Index(_hotDamageTypeID);
}
public void Update()
{
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<<<<<<< refs/remotes/origin/master
var tempDamage = 0;
<<<<<<< refs/remotes/origin/master
DamageType? damageType = null;
if (CurrentTemperature >= _heatDamageThreshold)
{
tempDamage = (int) Math.Floor((CurrentTemperature - _heatDamageThreshold) * _tempDamageCoefficient);
damageType = DamageType.Heat;
}
else if (CurrentTemperature <= _coldDamageThreshold)
{
tempDamage = (int) Math.Floor((_coldDamageThreshold - CurrentTemperature) * _tempDamageCoefficient);
damageType = DamageType.Cold;
}
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DamageTypePrototype? damageType = null;
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>>>>>>> Refactor damageablecomponent update (#4406)
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>>>>>>> refactor-damageablecomponent
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
{
switch (CurrentTemperature)
{
// Cold strong.
case <= 260:
status.ShowAlert(AlertType.Cold, 3);
break;
// Cold mild.
case <= 280 and > 260:
status.ShowAlert(AlertType.Cold, 2);
break;
// Cold weak.
case <= 292 and > 280:
status.ShowAlert(AlertType.Cold, 1);
break;
// Safe.
case <= 327 and > 292:
status.ClearAlertCategory(AlertCategory.Temperature);
break;
// Heat weak.
case <= 335 and > 327:
status.ShowAlert(AlertType.Hot, 1);
break;
// Heat mild.
case <= 345 and > 335:
status.ShowAlert(AlertType.Hot, 2);
break;
// Heat strong.
case > 345:
status.ShowAlert(AlertType.Hot, 3);
break;
}
}
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<<<<<<< refs/remotes/origin/master
if (!damageType.HasValue) return;
if (!Owner.TryGetComponent(out IDamageableComponent? component)) return;
component.ChangeDamage(damageType.Value, tempDamage, false);
=======
if (!Owner.TryGetComponent(out IDamageableComponent? component)) return;
=======
if (!Owner.TryGetComponent(out IDamageableComponent? component)) return;
>>>>>>> refactor-damageablecomponent
if (CurrentTemperature >= _heatDamageThreshold)
{
int tempDamage = (int) Math.Floor((CurrentTemperature - _heatDamageThreshold) * _tempDamageCoefficient);
component.TryChangeDamage(HotDamageType, tempDamage, false);
}
else if (CurrentTemperature <= _coldDamageThreshold)
{
int tempDamage = (int) Math.Floor((_coldDamageThreshold - CurrentTemperature) * _tempDamageCoefficient);
component.TryChangeDamage(ColdDamageType, tempDamage, false);
}
<<<<<<< HEAD
<<<<<<< refs/remotes/origin/master
if (damageType is null) return;
component.ChangeDamage(damageType, tempDamage, false);
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=======
>>>>>>> Refactor damageablecomponent update (#4406)
=======
>>>>>>> refactor-damageablecomponent
}
///
/// Forcefully give heat to this component
///
///
public void ReceiveHeat(float heatAmount)
{
CurrentTemperature += heatAmount / HeatCapacity;
}
///
/// Forcefully remove heat from this component
///
///
public void RemoveHeat(float heatAmount)
{
CurrentTemperature -= heatAmount / HeatCapacity;
}
}
}