using System.Collections.Generic; using System.Linq; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Content.Server.Body; using Content.Shared.Body.Surgery; using Robust.Server.GameObjects; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Body { /// /// Component representing a dropped, tangible entity. /// [RegisterComponent] public class DroppedBodyPartComponent : Component, IAfterInteract, IBodyPartContainer { #pragma warning disable 649 [Dependency] private readonly ISharedNotifyManager _sharedNotifyManager; #pragma warning restore 649 private readonly Dictionary _optionsCache = new Dictionary(); private BodyManagerComponent _bodyManagerComponentCache; private int _idHash; private IEntity _performerCache; private BoundUserInterface _userInterface; public sealed override string Name => "DroppedBodyPart"; [ViewVariables] public BodyPart ContainedBodyPart { get; private set; } void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null) { return; } CloseAllSurgeryUIs(); _optionsCache.Clear(); _performerCache = null; _bodyManagerComponentCache = null; if (eventArgs.Target.TryGetComponent(out BodyManagerComponent bodyManager)) { SendBodySlotListToUser(eventArgs, bodyManager); } } public override void Initialize() { base.Initialize(); _userInterface = Owner.GetComponent() .GetBoundUserInterface(GenericSurgeryUiKey.Key); _userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage; } public void TransferBodyPartData(BodyPart data) { ContainedBodyPart = data; Owner.Name = Loc.GetString(ContainedBodyPart.Name); if (Owner.TryGetComponent(out SpriteComponent component)) { component.LayerSetRSI(0, data.RSIPath); component.LayerSetState(0, data.RSIState); if (data.RSIColor.HasValue) { component.LayerSetColor(0, data.RSIColor.Value); } } } private void SendBodySlotListToUser(AfterInteractEventArgs eventArgs, BodyManagerComponent bodyManager) { // Create dictionary to send to client (text to be shown : data sent back if selected) var toSend = new Dictionary(); // Here we are trying to grab a list of all empty BodySlots adjacent to an existing BodyPart that can be // attached to. i.e. an empty left hand slot, connected to an occupied left arm slot would be valid. var unoccupiedSlots = bodyManager.AllSlots.ToList().Except(bodyManager.OccupiedSlots.ToList()).ToList(); foreach (var slot in unoccupiedSlots) { if (!bodyManager.TryGetSlotType(slot, out var typeResult) || typeResult != ContainedBodyPart.PartType || !bodyManager.TryGetBodyPartConnections(slot, out var parts)) { continue; } foreach (var connectedPart in parts) { if (!connectedPart.CanAttachBodyPart(ContainedBodyPart)) { continue; } _optionsCache.Add(_idHash, slot); toSend.Add(slot, _idHash++); } } if (_optionsCache.Count > 0) { OpenSurgeryUI(eventArgs.User.GetComponent().playerSession); UpdateSurgeryUIBodyPartSlotRequest(eventArgs.User.GetComponent().playerSession, toSend); _performerCache = eventArgs.User; _bodyManagerComponentCache = bodyManager; } else // If surgery cannot be performed, show message saying so. { _sharedNotifyManager.PopupMessage(eventArgs.Target, eventArgs.User, Loc.GetString("You see no way to install {0:theName}.", Owner)); } } /// /// Called after the client chooses from a list of possible BodyPartSlots to install the limb on. /// private void HandleReceiveBodyPartSlot(int key) { CloseSurgeryUI(_performerCache.GetComponent().playerSession); // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc if (!_optionsCache.TryGetValue(key, out var targetObject)) { _sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You see no useful way to attach {0:theName} anymore.", Owner)); } var target = targetObject as string; _sharedNotifyManager.PopupMessage( _bodyManagerComponentCache.Owner, _performerCache, !_bodyManagerComponentCache.InstallDroppedBodyPart(this, target) ? Loc.GetString("You can't attach it!") : Loc.GetString("You attach {0:theName}.", ContainedBodyPart)); } private void OpenSurgeryUI(IPlayerSession session) { _userInterface.Open(session); } private void UpdateSurgeryUIBodyPartSlotRequest(IPlayerSession session, Dictionary options) { _userInterface.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session); } private void CloseSurgeryUI(IPlayerSession session) { _userInterface.Close(session); } private void CloseAllSurgeryUIs() { _userInterface.CloseAll(); } private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message) { switch (message.Message) { case ReceiveBodyPartSlotSurgeryUIMessage msg: HandleReceiveBodyPartSlot(msg.SelectedOptionId); break; } } } }