using System; using Content.Shared.GameObjects.Components; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Client.GameObjects.Components.Animations; using Robust.Shared.Animations; using Robust.Shared.GameObjects; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components { [UsedImplicitly] public class LanternVisualizer : AppearanceVisualizer { private readonly Animation _radiatingLightAnimation = new Animation { Length = TimeSpan.FromSeconds(5), AnimationTracks = { new AnimationTrackComponentProperty { ComponentType = typeof(PointLightComponent), InterpolationMode = AnimationInterpolationMode.Linear, Property = nameof(PointLightComponent.Radius), KeyFrames = { new AnimationTrackProperty.KeyFrame(3.0f, 0), new AnimationTrackProperty.KeyFrame(2.0f, 1.5f), new AnimationTrackProperty.KeyFrame(3.0f, 3f) } } } }; public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (component.Deleted) { return; } PlayAnimation(component); } private void PlayAnimation(AppearanceComponent component) { component.Owner.EnsureComponent(out AnimationPlayerComponent animationPlayer); if (animationPlayer.HasRunningAnimation("radiatingLight")) return; animationPlayer.Play(_radiatingLightAnimation, "radiatingLight"); animationPlayer.AnimationCompleted += s => animationPlayer.Play(_radiatingLightAnimation, s); } } }