using System.Text; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Shared.Maths; using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent; namespace Content.Client.GameObjects.Components.MedicalScanner { public class MedicalScannerWindow : SS14Window { protected override Vector2? CustomSize => (485, 90); public void Populate(MedicalScannerBoundUserInterfaceState state) { Contents.RemoveAllChildren(); var text = new StringBuilder(); if (state.MaxHealth == 0) { text.Append("No patient data."); } else { text.Append($"Patient's health: {state.CurrentHealth}/{state.MaxHealth}\n"); if (state.DamageDictionary != null) { foreach (var (dmgType, amount) in state.DamageDictionary) { text.Append($"\n{dmgType}: {amount}"); } } } Contents.AddChild(new Label(){Text = text.ToString()}); } } }