using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Chemistry.EntitySystems; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Fun)] public class SetSolutionThermalEnergy : IConsoleCommand { public string Command => "setsolutionthermalenergy"; public string Description => "Set the thermal energy of some solution."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length < 3) { shell.WriteLine($"Not enough arguments.\n{Help}"); return; } if (!EntityUid.TryParse(args[0], out var uid)) { shell.WriteLine($"Invalid entity id."); return; } if (!IoCManager.Resolve().TryGetComponent(uid, out SolutionContainerManagerComponent man)) { shell.WriteLine($"Entity does not have any solutions."); return; } if (!man.Solutions.ContainsKey(args[1])) { var validSolutions = string.Join(", ", man.Solutions.Keys); shell.WriteLine($"Entity does not have a \"{args[1]}\" solution. Valid solutions are:\n{validSolutions}"); return; } var solution = man.Solutions[args[1]]; if (!float.TryParse(args[2], out var quantity)) { shell.WriteLine($"Failed to parse new thermal energy."); return; } if (solution.HeatCapacity <= 0.0f) { if(quantity != 0.0f) { shell.WriteLine($"Cannot set the thermal energy of a solution with 0 heat capacity to a non-zero number."); return; } } else if(quantity <= 0.0f) { shell.WriteLine($"Cannot set the thermal energy of a solution with heat capacity to a non-positive number."); return; } EntitySystem.Get().SetThermalEnergy(uid, solution, quantity); } } }