using Content.Client.GameObjects.Components.Markers; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Client.GameObjects.EntitySystems { public sealed class MarkerSystem : EntitySystem { private bool _markersVisible; public override void Initialize() { base.Initialize(); EntityQuery = new TypeEntityQuery(); } public bool MarkersVisible { get => _markersVisible; set { _markersVisible = value; UpdateMarkers(); } } private void UpdateMarkers() { foreach (var entity in RelevantEntities) { entity.GetComponent().UpdateVisibility(); } } } }