using Content.Shared.GameObjects.Components.Power; using Robust.Client.Interfaces.Graphics; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Network; using Robust.Shared.IoC; namespace Content.Client.GameObjects.Components.Power { public class PowerDebugTool : SharedPowerDebugTool { SS14Window LastWindow; public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) { base.HandleMessage(message, netChannel, component); switch (message) { case OpenDataWindowMsg msg: if (LastWindow != null && !LastWindow.Disposed) { LastWindow.Dispose(); } LastWindow = new SS14Window() { Title = "Power Debug Tool", }; LastWindow.Contents.AddChild(new Label() { Text = msg.Data }); LastWindow.Open(); break; } } } }