using System; using Content.Shared.GameObjects.Components.Inventory; using Robust.Client.Graphics; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects { public sealed class InventoryButton : MarginContainer { public EquipmentSlotDefines.Slots Slot { get; } public EntityUid EntityUid { get; set; } public BaseButton Button { get; } public SpriteView SpriteView { get; } public Action OnPressed { get; set; } public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture) { Slot = slot; CustomMinimumSize = (64, 64); AddChild(Button = new TextureButton { TextureNormal = texture, Scale = (2, 2), }); Button.OnPressed += e => OnPressed?.Invoke(e); AddChild(SpriteView = new SpriteView { MouseFilter = MouseFilterMode.Ignore, Scale = (2, 2) }); } } }