using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Iterates room edges and places the relevant tiles and walls on any free indices.
///
public sealed partial class BoundaryWallPostGen : IPostDunGen
{
[DataField]
public ProtoId Tile = "FloorSteel";
[DataField]
public EntProtoId Wall = "WallSolid";
///
/// Walls to use in corners if applicable.
///
[DataField]
public string? CornerWall;
[DataField]
public BoundaryWallFlags Flags = BoundaryWallFlags.Corridors | BoundaryWallFlags.Rooms;
}
[Flags]
public enum BoundaryWallFlags : byte
{
Rooms = 1 << 0,
Corridors = 1 << 1,
}